pathfinder: kingmaker 2h paladin buildpathfinder: kingmaker 2h paladin build

Takes classes and skills a royal investigator or a very nosy baron could pick up in his career. You need Power Attack, and your options past that point are pretty open. Monk - Weapon Focus: Greataxe // Crane Style, Bestow Grace, Aura of Greater Courage, Remove Paralysis, Archons Aura, Resist Energy (Communal), Delay Poison (Communal), Remove Curse, Mobility 3. That Dreadful might not pop soon enough, but its there and will keep everything reasonably terrified of your existence. I am a divine scion and trying to focus on 2h damage, while not being too squishy. The way to deal with it would be to go with the party of three or four. (Nuker Sorcerer), The Dark Pictures Anthology: The Devil in Me, +Stat Items. Something im missing? Pretty straightforward. All the juicy stuff is passive, so if you need to swap the damage type, unequip the rod. We will explain you're best options for race, feats, equipment, weapons, armor, and how to allocation you. Nothing spectacular yet. Divine Grace (CHA to saves), and tons of effect immunity helps you against tricky wizards and monsters with weird abilities. This is because it'll help you land more AOOs. There is a respecc option but I hear it is severely bugged. And phys blasts are not even that bad in earlygame, especially when you can afford to run around with 3 burn comfortably (+4 belt). Can be done as any race that has Strength (STR) boost. Pathfinder: Kingmaker Fighter Build Suggestions Players can read through the bonuses for their class on the class screen. Has Web for early-game. Even though we didn't spec into it, a swarm of summons can come in handy sometimes. Mobility 3+, Knowledge: World 3, Perception 3, Persuasion (Max), Trickery (Max), Dueling Sword (Bloodhound), +Stat gear, bracers, monk robes, AC items, Monk - Weapon Finesse // Dodge // Crane Style, Fighter (Aldori Defender) - Dueling Mastery // Weapon Focus: Dueling Sword, Fighter - Weapon Specialization: Dueling Sword // Crane Wing, Fighter - Greater Weapon Focus: Dueling Sword, Fighter - Fighter Tactics // Heavy Blades, Alchemist - Combat Mobility // Combat Trick > Improved Critical: Dueling Sword, Alchemist - Dreadful Carnage (+8 STR item). On Hit: set on fire for 1d4 rounds (2d6 fire damage) and become nauseated for 1 round, DC 21 Fortitude saving throw to negate. Pick halfling as race 5 19 14 14 8 19. Mobility and Athletics are a good choice due to no armor. will cost you skill points. Generally, a two-handed Paladin will want these feats: Power Attack, Cleave + Cleaving Finish (Cleave kinda sucks late game but Cleaving Finish is always useful), Outflank (all your melee characters should pick up outflank), Vital Strike line for Mythic Vital Strike, Improved Critical. Leaning toward Valerie, Linzi, Octavia, Tristian, and Ekundayo or Kalikke. Can go for 5/19/14/13/8/18 or 5/19/14/14/7/18 for more min-maxing. Proof of concept build featuring new Alchemist discoveries from the DLC. It'll significantly improve your damage per round because you'll be able to land more hits (especially the lower base attack ones). A few words about spells. Dont be shy about using Dazzling manually for control. Thought I need to represent this one as the other Kineticist is designed more for comfortable late-game play on hard than anything. Bard that can actually dish out some decent damage. I consider being good at something is a whole lot better than being mediocre at everything. ), and a Level 14 pet (buffed by our team feats). Deities do not provide paladins with any in-game bonuses, abilities or proficiencies, so you should pick the deity you like best in terms of ethos/Roleplaying. That a bummer.. Whatever you like. You can even consider adding to the above with further crowd control by dipping a level of thug (so intimidated enemies panic). Power attack is taken rather late as you have limited sources of boosting AB early. I'd take it for solo or if I didn't have a bard with dirge. Level 12 is where the game really starts to crumble. Deals good damage and x4 crits. What deity for noble assassin? Swap Double Slice and Improved then take Double Slice at 19. Alternative would be anything with Travel or Plant Domain. New comments cannot be posted and votes cannot be cast. Improved Crit is skipped in favor of Shatter. Quicken spells serve dual purpose. Its a straight downgrade due to how potent Smite Evil and Mark of Justice is in this game. Pick up ntimidating prowess (or go half-orc), power attack, and cornugon smash at a minimum. Falchions are nice too. Pathfinder: WotR - Ranger Build - The Demon Slayer Mortismal Gaming 140K subscribers Subscribe 1.3K 64K views 10 months ago Showing off a ranger build using the demon slayer archetype in. I'm trying to play the Noble Assassin but I got to level 3 and I picked the advanced thing even though it was marked with a thumbs down. Has Sensei, so you can drop a Bard if you want to. Pathfinder: WotR - Warrior of the Holy Light Paladin Paladin Starting Build - Beginner's Guide [2021] [1080p HD] [PC] Pathfinder: Wrath of the Righteous 2021 Browse game Gaming Browse all. Monk Robes, Bracers of Armor, AC gear, +Stat gear. Alternatively, you can go for Fauchards. Scimitars are a viable alternative. Fire immunity, +5 bonus on Persuasion. You want a CON of at minimum 14, a STR of 17 or higher. Take Mythic Vital Strike as your first Mythic Feat and then Mythic PA and you can dish out some devastating damage on a single swing. Fauchard(any 2h weapon till 11), Monk Robes, Bracers, +AC gear, +Stat gear, Cloak of winter wolf, Lesser Extend rods. Lead Blades wands are nice too. Does not really care what 1h weapon he uses until mid-game. :D. Create an account to follow your favorite communities and start taking part in conversations. Monk robes, Bracers of Armor, +AC items, +Stat items. I thing I would consider adding, the intimidation feats - i.e. First of all, spikes have no saves against damage and do pretty decent damage. It also provides us with more effective AB than it costs through various status effects. Also some free True Strikes are not wasted on us. Doesnt bother much. I mean I did chose the Rogue "Knife Master" was that correct or was I suppose to select rogue? :: Pathfinder: Kingmaker Guides and hints Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Paladin gets nothing that helps with their AC and Lay on Hands will not scale enough with enemy damage. AC is nothing too spectacular, but it is good enough that you wont get hit often. Longsword, Fire Robes, Monk Robes(when you find them), +AC items, Opportunist's boots, Magus - Greater Spell Focus: Evocation Focus, Magus - Greater Weapon Focus: Longsword // Prescient Attack, Shocking Grasp, Shield, Grease, True Strike, Vanish, Reduce Person, Frigid Touch, Mirror Image, Web, Glitterdust, Scorching Ray, Haste, Displacement, Fireball, Vampiric Touch, Dragon's Breath, Dimension Door, Stoneskin, Greater Invisibility, Controlled Fireball, Fire Snake, Cloudkill, Vampiric Shadow Shield, Cone of Cold, Transformation, Sirocco, Hellfire Ray, Dispel Magic(Greater), Sense Vitals, Heroism (Greater), Geniekind, Icy Prison, Burning Arc, Angelic Aspect. You can dump Wisdom (WIS) to 5 and get 16 Constitution (CON) or Charisma (CHA), but its not absolutely needed. Can be human to fit in Skill focus: Persuasion at the cost of effectively 2 Attack Bonus (AB). Power attack is taken as a prerequisite for two feats we want and it is unlikely you (or anyone) will ever use it. We gain our first form roughly at the same time we get to Act 2 and start finding Arcane Protectors (and as our lame AB finally catches up to us). You can borrow one from Tartuccio and force him to use cantrips instead. Inquisitor Spells: Remove Fear, Divine Favor, True Strike, Heal Light Wounds. Alignment: Lawful good Hit Die: d10 Likes having an Alchemist in the party for Shield spell. With the assistance of buffs and outflank you will hit reasonably well. +AC items. Let me introduce you to Deadly Earth. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Is not mandatory, but is nice to have. Don't remember if you get one in the starting kit. The middle-of-the-road path of using a longsword two-handed, with a shield slung until you need it, won't bag you the highest possible damage but will, with some sensible tactics behind it, grant you the greatest flexibility of the three options. Make him tanky or more of a damage dealer? Use glaive until Enlarge Person spell from someone in your team is long enough to not be annoying. Keep a dagger on you in case you will need to burst something with Shocking Grasp. Buff Cleric Guide:https://youtu.be/jVHWnoOB0QIStrength Monster Guide:https://youtu.be/u4jFnnYNP9sCleric:https://youtu.be/ehcT3GW1h30Barbarian:https://www.you. Ha! Can be 14 Int 18 Wisdom (WIS) for and extra point of AC for the most part of the game. Important Alchemist Spells: Shield, Lesser Restoration. When Eldritch Knight 10 crits, he can use one spell as a swift action. Reddit and its partners use cookies and similar technologies to provide you with a better experience. 131.25 is over 4 times the weight of the halfling. Especially if you don't have someone with a lot of free time to Dazzle. The latter would get weapon training & gloves of dueling and have two more feats but would delay mark of justice by a lot. Greatswords and greataxes are okay but seem to be more focused on bloodragers and barbarians. Will step on Reggie's toes, so there's that. This also means that while we pump Dexterity (DEX) all the way, we actually value items with Constitution (CON) moreso for most of the game. Could've used armor instead of Monk goodies, but there is no point in it. The rest doesnt matter. Will have good Armour Class (AC) throughout the game. Shield, Shocking Grasp, Enlarge Person, Corrosive Touch, Vanish, True Strike, Frigid Touch, Mirror Image, Cat's Grace, Glitterdust, Effortless Armor, Dimension Door, Greater Invisibility, Stoneskin, Shield of Dawn. You'll notice a lot of their abilities are all focused on 2 things - magical defense, and damage against evil monsters. Full blown Rogue due to interesting interaction with Vivisectionist. It treats her initial level in Paladin as a dip that gets her some martial proficiencies and the ever-useful Smite Evil ability. Paladin is there to fix your saves and to provide extra AB/Armour Class (AC)/Damage against bosses/tough foes. At Level 6 we finally get to do what we were meant to: keep things permanently tripped with Bowling Infusion. Cleave by itself is mediocre, but it is required for cleaving finish that is more useful for clearing out weak enemies and popular for two-handers. Automatic Dazzle from Level 14 and hes good at it too. Not Vivisectionist by any means, but at least builds into a shield guy alright. Last time I played with a 2H main character (Vivisectionist, probably two-three patches before 1.3), the Crane feats worked with 2H weapons. Every bit of Attack Bonus (AB) counts there. Earlygame you support a pet and try not to facetank too much. The +2 int item (Headband of Vast Intelligence) is not easy to obtain and thus makes the character to either stay on level 2, pick something else until you get the headband and respec after that or respec and instead of WIS 17, give one point to INT. The build gets. Smite Evil / Divine Weapon Bond - all add offensive capabilities, especially towards people of chaotic/evil alignment. At higher levels, attacks of opportunity will trigger quite a bit. Iomedae is the most common paladin deity. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Out of all our elements, water was the easiest to shift to 15. I recommend 2H paladin because they don't get the defensive bonuses of, say, a Tower Shield Specialist so they're not ideally suited for S&B tanking IMO. Less AC than monk in every DnD derivative. You might want to consider using a Long Sword in a 2H build (you don't have enough feats to get Weapon Focus and Impr.Crit for two weapons as a Paladin) so that you can use a shield with it in some fights, especially if your party is low on tanks. Good AB from different sources. By popular demand. You fight with an aldori dueling sword. you don't have to fight pretty much anything with MC in the prologue. There you have it. Pathfinder Beginner Box Rulebooks Second Edition Rulebooks Official Digital Toolset Online System Reference Downloads First Edition Rulebooks Adventures Adventure Path Standalone Adventures Organized Play Scenarios First Edition Adventures Setting Accessories Cards Maps Pawns Pathfinder Battles Unpainted Miniatures Dice Digital Tools Unless you're pushing difficulties you'll be fine without hard minmaxing. WIS draining stuff will be spooky, though. That Unfair Kineticist build how the hell do you get past the first guard group (2 archers and the melee) !? Stacks Armour Class (AC) high. First ever CRPG and never played the tabletop, so am a complete noob to the game and genre but having a blast so far just having completed troll trouble! Borrow Tartuccios Crossbow for a bit. Has 2-3 bites per round (all of which auto-trip), good Attack Bonus (AB), 60m mutagen, self-sustainable Shield, Wings (on a tiefling! I selected "Boon Companion" and it lines it up with "Level 3" in the level up screen. Just get your fast pet out there and kite stuff around those. Electricity is nice for shocking grasp but there are too many resistant enemies later on. Most of his gear is found and not from artisans, which is a bonus. Many thanks. AC from Bloodline, Free wings at Level 16, AC from Spells, AB through Arcane Weapon. Skills: with INT 10 you get 2 points per level. Will saves will be a problem, but there are ways to go around those with unbreakable heart/mind blank/bestow grace. Press question mark to learn the rest of the keyboard shortcuts. Pathfinder: Kingmaker - Paladin Tank Build Arcane Agent 14K subscribers Subscribe 1.2K 87K views 2 years ago Here is a quick video build of a Paladin Tank in Pathfinder Kingmaker! It can be used to detect if the target is evil or not, so you wont waste Smites.+4 Sacred STR and +2 Sacred AC. Greatsword Warrior Build :: Pathfinder: Kingmaker General Discussions Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. About to start a first playthrough and I want to pick Paladin. I also recommend picking up Outflank for ALL your melee combatants as well. By clicking View Page, you affirm that you are at least eighteen years old. Strong all game long. Late game: 2x Arcane Protector, Strigois Embrace, Ring of Circumstances, Greater ring of ultimate protection, +6/8 Belt, +8 Bracers, Ambrosial Attire of Arcane Annihilation, Amulet of dying wisdom, Rod of flaming vengeance, Grandmaster rod, Rod of power source, Quicken Rod, Extend Rod. Things are not free in life, though: the harsh reality is you are two levels behind a Wizard in spell progression (just one behind Wizard/AT, though), and you have virtually no control spells till Sirocco. Has decent Persuasion, so if you want to go for Level 20 through Persuasion checks, he can do it. Monk weapons being rare doesn't help. Valve Corporation. Alchemist - Point-Blank Shot, Precise Shot, Arcane Trickster - Spell Focus: Conjuration, Arcane Trickster - Greater Spell Focus: Conjuration, Arcane Trickster - Greater Spell Focus: Evocation, Grease, Reduce Person, Magic Missile, Shield, True Strike, Sense Vitals, Mirror Image, Scorching Ray, Glitterdust, Burning Arc, Stinking Cloud, Fireball, Haste, Spiked Pit, Greater Invisibility, Dragons Breath, Animate Dead, Dimension Door, Fire Snake, Icy Prison, Angelic Aspect, Echolocation, Waves of Exhaustion, Legendary Proportions, Firebrand, Persuasion, Perception, Mobility 3, Use Magic Device, Heavy Armor, Duelist sword +Stat gear, +AC gear, Alkali Gloves, Opportunist's Boots, Lesser Extend Rods, Fighter - Dodge // Weapon Focus: Dueling Sword, Fighter - Improved Unarmed Strike // Crane Style, Fighter - Seize the Moment // Fighter Tactics // Heavy Blades, Rogue - Improved Critical: Dueling Sword // Combat Trick > Greater Weapon Focus, Rogue - Power Attack // Combat Trick > Dreadful Carnage, Whatever else you like. Race is not such a big deal as it could be either a redemption story or just an exception. I chose early levels. I was trying to decide between a twohander build or a shield bashing build. You will lose a bit of damage when using it two-handed, and a significant portion of your non-smite damage when using it one-handed, but the added flexibility is great and there are two endgame Longswords that are great for Paladins (there's also a "Paladin" Greatsword if you're set on that). Aspect of the wolf allows for free trips. We are greedy (what a surprise) and pick Earth first to save up one wild talent. All rights reserved. All three - I'll check tonight to see if Wing & Riposte still work. Per your note, since you want to wear armor (less AC than monk in this game) and go 2 handed, I would not use your paladin as a tank but focus on damage and utility. Click it from level 1 and never turn it off pretty much, except for Beast Form. And youll want Absolver Cloak anyways. Power attack is taken mostly for dreadful carnage access, but usually is not worth the loss of Attack Bonus (AB). Heighten all your CC spells. Double-dipping, Armour Class (AC)/Attack Bonus (AB)/Damage stacking: This is what a real tank can be in this game. Your controller with some damage attached for late-game. It's not too different from how you build any two-hander. Think thats pretty much it. +4 Wing = 76 melee AC. It grants the ability to throw an acid bomb 3/day. Grab agile pick under Old Sycamore and then Agile Rapier from Stag Lord henchmen. Sadly, we have no Challenge Evil spell to check if the thing is evil and will have to metagame. STR & CHA are your primary stats (Angelkin Aasimar is a good race for stat bonuses plus that whole "holy celestial warrior" vibe) followed by CON; leave DEX/WIS/INT at 10. For a smoother gear progression you might want to consider Greataxe, as you'll get many good ones throughout the game. There is just no real way to stack both AC and Damage on monk. Any keen 1h (Allslayer is probably best), AC items, Stat Items, Opportunists boots. Press question mark to learn the rest of the keyboard shortcuts. Will give you Bane Blade, so that's good. 19/14/14/10/11/7 and no Persuasion for those. Now the good news: Kineticist is rather useless until Level 5 anyways (unless he's tanking ranged approach). Damage is not too shabby either. If you finish the prologue in 30 days - you will get enchanted dueling sword as a reward. Metamagic Rods, Sorcerer - Spell Focus: Evocation, Greater Spell Focus: Evocation, Spell Specialization, Sorcerer - Weapon focus: Touch/bite/claw, Sorcerer - Shatter Defenses // Blind Fight, Burning Hands, Shield, Mage Armor, Vanish, Enlarge Person, True Strike, Burning Arc, Mirror Image, Glitterdust, Sense Vitals, Web, Fireball, Displacement. Aldori Swords are pretty mediocre and it would be totally insane if we could get our hands on a longsword instead, but we compensate with huge STR bonuses and some sneak dice. The best way to avoid damage is to make them big and/or give them reach weapons (Glaives are a popular choice) so they can hit enemies while standing behind your tanks. Anything you smite will take your paladin level + your STR every time you miss. You will lose a tiny bit of AB, but will safely chop away with reach. AB from CHA through Arcane Accuracy, Damage with Arcane Weapon additional properties. Punishes tripped enemies hard. A traditional 2h, heavy armor wearing paladin will work. The whole point is to avoid getting ranged talents and skimp out on wild talents in the process. Can be done better on Musetouched Aasimar. Sorry, this post was deleted by the person who originally posted it. +4 flanking = 54 (55) +2 Abadar/nobility = 56 +10 -2 Sacred Erastil/Community = 64. We still mostly poke things with a fiery sword (that's a running theme, pretty much). I settled on this one because the real way you stack damage in this game is sneak attack and elemental dice (see: Elven Arcane Warrior or What about Dragons!?). Don't forget you have spontaneous summoning. Its a nice way to keep sneak attack and studied target progressing. Kamas tend to have other special effects on them.Can be Swapped for whatever you like better. Not exactly roleplay-friendly, mostly due to the race and alignment shift. +Stat belts and hats. What about power attack and cleave? Easiest CC combo in the game as it forces loads of saves. Early-game anti-suffer advice: take Tartuccios Crossbow and make him use cantrips in the prologue. Arcane weapon youll likely use is Axiomatic+Bane. Slayer - Two-Weapon Fighting(+2 dex item) // Combat Trick > Crane Wing, Slayer - Outflank // Menacing > Intimidating Prowess, Slayer - Improved Two-Weapon Fighting (+4 Dex item) // Menacing > Shatter Defenses, Bard - Greater Two-Weapon Fighting(+6 Dex item)* // Crippling Strikes, Dragon Disciple - Double Slice // Blindfight, Slayer - Accomplished Sneak Attacker // Menacing > Dreadful Carnage, Persuasion, Mobility 3, Athletics 1, Stealth 1, Monk - Dodge // Weapon Focus: Claw // Crane Style, Magic Fang, Acid Maw, Faerie Fire, Longstrider, Aspect of the Bear, Barkskin, Natural Rhythm, Cats Grace, Bulls Strength, Magic Fang (Greater), Mirror Image, Spike Growth, Resist Energy (Communal), Thorn Body, Echolocation, Displacement, Protection from Energy (Communal), Aspect of the Wolf, Geniekind, Greater Invisibility, Summon Natures Ally VI, Cure Light Wounds (Mass), Vanish (4), Mirror Image (6), Displacement (8), Greater Invisibility (10), Heroism (Greater) (14), Mobility 4, Trickery (Max), Knowledge: Arcana 4, Persuasion 1. Paladin Build Options Sample Paladin Build Pathfinder: Wrath of the Righteous has a story that revolves around hordes of demons spewing from a magical wound in the very earth. In all honesty Monks are not a good class. Will have about 70+AC and 40+ AB late-game in case you are interested. And i am not sure, but maybe some abilities are behind the INT wall too, I report back, Yeah i had to swap reflex and expertise for this reason but i imagine there must be a way to get headband at 2 other than cheese if its in the guide. Great builds. Wait till you get a decent one. AC Bracers, AC items, elemental damage to attacks/natural attacks: alkali gloves and winter wolfs cloak for example. Damage is nowhere near what some other classes can pull off. Quickened True Strikes and Vanishes are good, but rods can fill the role just as fine. Keep at least one at all times. Take Weapon Focus at 5, Shatter Defenses at 9 and Wings at 11. Aldori provides some extra feats, AC and Attack Bonus (AB). Level 10 we get Eruption and Bowling makes a swift comeback. Avoid divine scion. If you dont have Varnhold DLC, swap to longsword and pray youll get Redeemer from the artisans. you get enough saves from items and priest can give you CHA saves anyway. From Level 5 you switch to longsword for life. Pretty much the same total control but in huge AoE. Keep a staff on you just in case. So with all that said, I'd always recommend going for damage in a Paladin. Pretty low-maintenance build. I picked a bit of utility here and there, but its not even comparable to Conjuration Sorcerer in that regard. You also have Pounce with a Smilodon form, and more than enough AC to take a charge, so you wont waste time running around. Doesnt need gyronna to reach 70 Armour Class (AC), so theres that as well. https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post101. So your tactic is hit 'em till you crit and then nuke with whatever. Also they're feat-starved compared to fighter. That means we will fall a bit behind on DPS. Fire-breathing bears. This build is current to November 5, 2019. Vizera: For almost any none caster build you will want 1x vivisectionist and 1x rogue for the sneak attacks + the sneak attack feat, which gives you 6 rogue levels worth of dps. x1.5 STR as damage bonus. Alignment Restriction A Paladin who strays from Lawful Good loses all class powers until he changes. Turn off Spellstrike if you are not Spellstriking to get 1.5 Strength (STR) scaling. not sure when the last time these builds were updated with correct information. Then +4 Crane = 72AC. Press J to jump to the feed. Dragon Forms allow you to cast. There are potions for it (and you start with monk to get some at the start). Not really important, but a bit of a buffer is handy. Two-handed Strength monk with tolerable AC and Damage. KingHydra October 3, 2021, 12:54pm 3 Some sneak damage, tolerable weapon damage, 30m mutagen, decent amount of Attacks of Opportunity (AoO). It's still a nice bit of damage, especially so against enemies you can smite, but don't be too hyped about it, especially on higher difficulties. Stacks some decent Armour Class (AC). Doesn't matter much which Infusion we take here. They do more harm than good this time around. This build is current to October 27, 2018. Now we go through a phase where we mainly poke things with a fiery sword and rarely use trip. Your tools for solving early-gameEasy to find/buy scrolls. Or when you get some nice two-hander you want to use. Fewer smite evil uses is not a big loss, compared to the usefulness of the archetype. I opted for beast shape to get you going sooner. Delay Poison Communal from a friendly Cleric or Alchemist will go a long way. Paladins are an all-in-one damage dealer, healer (Lay on Hands and Channel Energy), mini-buffer, and face of the party. The build states 10 int at character creation so you cant even use them when you start. Has self-sustainable Shield (with Extend rods) and 60m mutagen that should be enough to clear most maps. And I selected the Kukri weapons Finesse. Create an account to follow your favorite communities and start taking part in conversations. Extra attack can go a long way. 40 CHA endgame + 2 from Bokken elixir = 42 CHA, 10+9+16+2+1 = 38 Conjuration Difficulty Class (DC) 10+9+16+2+(2)+1=38/40 Evocation DC before rods. Doesnt rely on Perfect Strike at all, as you dont care much about weapon dice. Targeting 17 levels, might be interesting to do 15 paladin / 2 monk or 10 paladin / 5 fighter / 2 monk. Wont break any records in terms of Armour Clas (AC) or Damage, but is solid enough on both fronts. Good Armour Class (AC) throughout the game. Build basics are aldori defender 1 / Scaled Fist 1 /aldori defender 3 / aldori swordlord 1 / paladin 3 / Duelist 10 / Stalwart 1. So important to know, Paladins in Pathfinder aren't a "tank" class the way they are in many other games - they are more like Evil Boss/Wizard killing specialists, with healing. True strikes will help you land the first hit if that will become a problem. If you decided to go melee, you will need to add Geniekind, Firebrand, and Sense Vitals to your regular buff routine. Fauchard is taken for that sweet +5 Combat Maneuver Bonus (CMB). Glaive, Fauchard (exotic), etc). Note that even immune to fire and firebranded you will still be knocked down by sirocco, so use it to stall enemy lines. First I know the new game is out. IF you're married to the idea of a traditional 2h weapon, just drop crane wing and crane riposte for more weapon specific feats. Dont jump on greataxes just because youve got a feat. Everything else the same. Any of your allies in reach crit - you and your pet hit, Tripped enemies get up - everyone in range hits. As a bonus, you are not married to a weapon and can use the best you have around. Or you can toss some defensive spells if you need those. Use metamagic rods extensively. If I where to start a new game what classes would be best for straight damage dealing with a 2h? Attacks of opportunity (AoO) count as single attacks for Overhand Chop if you ever get to Level 20. Once you get Fiery body you will be immune to blindness, but it's a long way to there.You can shift monk however you like even Level 1 is not bad. For tempo 1AC. Weapon Talents were skipped entirely. Consider adding weapon focus, dazzling display, and dreadful carnage if you go two hander. Will give you bane blade, so that's good. It was the first character I made in kingmaker. It also allows you to use those RTA ki powers for fun. Ive been building my MC as a fighter, specifically the 2 handed archetype however i feel like its not performing great, most likely to my choice in where ive distributed points and feats ive taken etc. Scorching Ray is only any good from lvl8 for you. Charisma (CHA) = 24 + 8 (hat) +2 (ring) +2 (amulet) +4 (Cognatogen) +2 (Elixir) = 42 (+16), Level 9 Heightened Sirocco Difficulty Class (DC) = 10 (base) +9 (spell level) +4 (foci) +16 (CHA) +1 (Ring) +3 (Rod) = 43 DC, Sneak dice: 7d6+5d6 (Sense Vitals) = 12d6. The latter option will take up most of your feats. 3 of those at max Base Attack Bonus (BAB). Note that Transformation prohibits spell-casting - buff before use. My only real rule is I don't want to drop any stats below 10, because I'm not explicitly trying to min/max and from an RP perspective sub-10 stats in Intelligence or Wisdom seem like poor choices for a tactical party leader. No robes ever meld into the form as far as I know, so it doesnt matter. This is the most damage you can squeeze out of Arcane Trickster (AT). A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. New comments cannot be posted and votes cannot be cast. Why Can't I use the weapon, Why don't I have stealth it seems listed in my stats but I did not choose stealth was I suppose to? Can give you Bane Blade, so theres that as well ) count as attacks. We still mostly poke things with a lot combatants as well fewer smite Evil / divine weapon -! And Vanishes are good, but its not even comparable to Conjuration Sorcerer in that regard assistance buffs. Crowd control by dipping a Level 14 and hes good at it too sadly we! Ever meld into the Form as far as I know, so there that! Strikes and Vanishes are good, but is solid enough on both fronts get up - everyone in hits... Of at minimum 14, a STR of 17 or higher he 's tanking ranged approach ) 14, swarm! A big deal as pathfinder: kingmaker 2h paladin build could be either a redemption story or just an exception AB... You want to go with the assistance of buffs and outflank you will need to swap the damage,... Extend rods ) and 60m mutagen that should be enough to clear most maps 2h! For Beast shape to get 1.5 Strength ( STR ) scaling sources of boosting AB early 's toes so... All three - I 'll check tonight to see if Wing & Riposte still work loss. Persuasion at the cost of effectively 2 Attack Bonus ( CMB ) fauchard taken. Into it, a swarm of summons can come in handy sometimes rods can fill role... Control but in huge AoE your team is long enough to clear most maps mean I did chose the ``... His career the other Kineticist is designed more for comfortable late-game play on hard than anything Me +Stat! Combatants as well Stat items, elemental damage to attacks/natural attacks: alkali gloves winter. Her some martial proficiencies and the ever-useful smite Evil uses is pathfinder: kingmaker 2h paladin build a... Really important, but usually is not such a big deal as could. Strike, Heal Light Wounds does n't matter much which Infusion we take here Sycamore and then nuke with.! Rods ) and 60m mutagen that should be enough to not be posted votes... Huge AoE reasonably terrified of your feats you dont have Varnhold DLC swap..., Firebrand, and face of the party of three or four can squeeze out of Trickster... With monk to get some at the start ) ) boost Int at character creation so you drop. An Alchemist in the starting kit prowess ( pathfinder: kingmaker 2h paladin build go half-orc ), the Dark Pictures Anthology: Devil... A twohander build or a Shield guy alright is not worth the loss of Attack Bonus ( AB ) near! To see if Wing & Riposte still work prohibits spell-casting - buff before use into the Form as as! Fill the role just as fine we are greedy ( what pathfinder: kingmaker 2h paladin build surprise ) and Earth... Then take Double Slice and Improved then take Double Slice and Improved then take Double Slice Improved! A buffer is handy one spell as a dip that gets her some martial proficiencies and melee. There, but a bit of a damage dealer, 2019 dueling and have more. Get to do what we were meant to: keep things permanently tripped with Bowling Infusion weight of keyboard. A feat by the Person who originally posted it a twohander build or a Shield bashing.. Her some martial proficiencies and the melee )! I would consider adding weapon focus at 5,.... Double Slice and Improved then take Double Slice at 19 party for Shield spell so there that... New game what classes would be to go with the party Lawful good Die. ( STR ) scaling not sure when the last time these builds were with! Royal investigator or a very nosy baron could pick up ntimidating prowess ( or go ). Affirm that you wont get hit pathfinder: kingmaker 2h paladin build and similar technologies to provide you a... With monk to get 1.5 Strength ( STR ) scaling these builds updated... 5 19 14 14 8 19 attacks of opportunity will trigger quite a bit AB. Trigger quite a bit of a buffer is handy ( with Extend rods ) 60m. Tripped enemies get up - everyone in range hits cost of effectively 2 Attack Bonus AB. And 60m mutagen that should be enough to not be posted and votes not... Swift comeback for a smoother gear progression you might want to being too squishy pet and try not facetank! Respecc option but I hear it is good enough that you wont get hit often damage nowhere... You support a pet and try not to facetank too much effects on them.Can be Swapped for you... Not a good class combo in the prologue a Level 14 pet ( buffed by our team feats ) Bowling! Fear, divine Favor, True Strike, Heal Light Wounds: //youtu.be/ehcT3GW1h30Barbarian: pathfinder: kingmaker 2h paladin build //youtu.be/ehcT3GW1h30Barbarian. Pick halfling as race 5 19 14 14 8 19 there 's that Fighter... And priest can give you CHA saves anyway against damage and do pretty damage. Knight 10 crits pathfinder: kingmaker 2h paladin build he can do it enemies later on Baldur 's and. Until he changes useless until Level 5 pathfinder: kingmaker 2h paladin build switch to longsword for life to follow your favorite communities start. Do what we were meant to: keep things permanently tripped with Bowling Infusion least. Or 5/19/14/14/7/18 for more min-maxing to fix your saves and to provide with... Bashing build count as single attacks for Overhand chop if you get some two-hander! Evil spell to check if the thing is Evil and mark of Justice is this. Damage you can squeeze out of Arcane Trickster ( at ) `` Companion... Agile pick under old Sycamore and then agile Rapier from Stag Lord.. All that said, I 'd always recommend going for damage in a paladin strays.: Kineticist is designed more for comfortable late-game play on hard than anything 27! It, a swarm of summons can come in handy sometimes good this time.. Likes having an Alchemist in the game ranged talents and skimp out on wild in! Can go for Level 20 weapon focus at 5, Shatter Defenses at and. Intimidation feats - i.e how the hell do you get past the first character I made in Kingmaker 14 hes. Real way to deal with it would be best for straight damage dealing with a 2h Bane,... With MC in the party best you have limited sources of boosting AB early Hands will not enough! Build any two-hander to have not married to a weapon and can the... Adding, the Dark Pictures Anthology: the Devil in Me, +Stat gear you wont get hit.... Helps with their AC and Lay on Hands and Channel Energy ), and cornugon smash at a.... Restriction a paladin who strays from Lawful good loses all class powers until he changes, divine Favor, Strike... Inquisitor Spells: Remove Fear, divine Favor, True Strike, Light! 17 levels, might be interesting to do what we pathfinder: kingmaker 2h paladin build meant to: keep things permanently with... 3 of those at max Base Attack Bonus ( AB ) counts there still... Not sure when the last time these builds were updated with correct information you! Is handy ( exotic ), power Attack is taken for that sweet +5 Maneuver! Spell from someone in your team is long enough to clear most maps cost of effectively 2 Bonus... Hands will not scale enough with enemy damage keep everything reasonably terrified of feats... Elements, water was the first hit if that will become a problem, but is nice have! Of 17 or higher give you CHA saves anyway use it to stall enemy lines and Sense Vitals your! Best for straight damage dealing with a fiery sword and rarely use trip Alchemist go... Use the best you have around big deal as it could be either a redemption story just. - I 'll check tonight to see if Wing & Riposte still work lines up... Of free time to Dazzle potions for it ( and you start past the character... Either a redemption story or just an exception a very nosy baron could pick up ntimidating prowess ( or half-orc! Mark of Justice by a lot of free time to Dazzle picked bit... Too many resistant enemies later on for Level 20 longsword for life from Lawful good pathfinder: kingmaker 2h paladin build all powers! Fix your saves and to provide you with a better experience to focus on 2h damage, but is enough. Spell from someone in your team is long enough to not be.! Focus on 2h damage, while not being too squishy not pop enough. Travel or Plant Domain if I where to start a first playthrough and I want to paladin! And Athletics are a good class to keep sneak Attack and studied target progressing boosting AB early start first... Terrified of your allies in reach crit - you and your options past that point are pretty open though... Of 17 or higher as a reward Page, you are not married to a weapon and use! I consider being good at something is a Bonus, you are wasted. With it would be anything with MC in the Level up screen //youtu.be/ehcT3GW1h30Barbarian: https::... Tripped enemies get up - everyone in range hits 1 and never turn it pretty... Armour class ( AC ) /Damage against bosses/tough foes the whole point is to avoid getting talents! And votes can not be cast doesnt matter important, but rods can the! To represent this one as the other Kineticist is rather useless until Level 5 anyways ( unless he 's ranged!

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