homebrew wondrous items 5ehomebrew wondrous items 5e
In his haste he brushed against the man's black coat, muttering a word of apology before sprinting off. When you hit with an attack using the scythe, the target takes an extra 2d6 fire damage. Armor (plate), Artifact (requires attunement). This small pepper shaped bottle contains 1 serving of a spicy sauce. Top 10 magic items for monks. Notify administrators if there is objectionable content in this page. Then roll another d20. Roll a d20: Weapon (hand crossbow), rare (requires attunement). Valor has 5 charges for the following properties. If you have the extra attack feature, make as many attacks as each action will allow. Wondrous item, uncommon (requires attunement). It has 3 charges and regains all expended charges daily at dawn. Additionally, if you strike a creature either composed of metal or wearing metal armor they must make a DC 12 Constitution saving throw or be unable to use their reaction until the end of their next turn. An Adult Black Dragon - Infusion of Acid: The Devourer deals an additional 1d6 acid damage per hit. While wearing Kyzzierth's Renown a creature has resistance to fire damage and immunity to the charmed and frightened condition. The Devourer is inhabited by an ancient primeval fiend, imprisoned by a Solar, a Fey Lord, and an Archduke working together to put a halt to the creatures neverending appetite for death and destruction. Warlords Bounty is a set of finely crafted arm bracers, set with multiple adamantine studs. Motherlode! This delicate piece of silverware is enchanted to never let a drop of food/liquid fall from its surface into anything except the holders mouth. He may share stories of his kingdom from time to time if an anecdote serves to further his ambitions. Glory has three states; dormant, awakened, and ascended. A creature attuned to this club can use their action to cause the faces carved into the weapon to awaken and extend from the club on long sinuous necks. The homebrew content for fifth edition Dungeons & Dragons found at D&D Beyond includes tens of thousands of entries and browsing them is a regular habit of mine. This dazzling bag is made out of light and appears empty. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. While holding it, you can use an action to expend 1 or more of its charges to summon 1 Mephit per charge in an unoccupied spaces that you can see within 30 feet of you. Creatures that succeed on the saving throw are immune to the Cape's effect for 24 hours. The companion's attacks are now considered magical for the purposes of overcoming resistance to mundane damage. This weapon is cursed, while attuned to it a creature becomes sickly in appearance, as if their life essence were being slowly drained away, however to the attuned creature they feel as hearty and hale as they normally do. While attuned to this item your Strength and Wisdom scores are increased by 2, up to a maximum of 22. The mantle duplicates the effect of the gentle repose spell, which lasts until it's used again or until your attunement to the weapon ends. Reducing a stone creature to 0 hit points with Stone Wail causes them to crumble and expose a gem of the following type. A dart that remains outside of the pouch for longer than 10 minutes melts into a small, viscous, red-brown puddle and is destroyed. Abhorrent Hybrid Fruit (5e Equipment) Wondrous Item, Rare. Creatures freeze solid and shatter when reduced to 0 hit points by Ice, assuming their anatomy is capable of doing so. Each variant corresponds to a matching variant of elemental Mephit. Natural Spellcraft. Creatures that are fully afflicted by the spell are frozen in a block of ice. Additionally, a creature attuned to Venom can speak a command word (requiring no action) to expend a charge and cause the poison contained within the hilt to coat the weapon. As a bonus action on each of your turns, you can move up to your speed toward a hostile creature that you can see. Creatures within 30 ft. of the point must make a DC 18 Constitution saving throw or take 10d8 radiant damage, be blinded for 1 minute, and be pulled up to 30 feet towards the point. Bookmarked items only. While attuned to Blackfyre you can't be charmed or frightened. This change lasts until the attuned creature finishes a long rest. Cleansing Touch: The paladin can use their Cleansing Touch feature to end all spells affecting themself or another willing creature. This ring stores the kinetic energy from the wielders arm during everyday motion (walking, running, swinging, etc), gaining 1 charge every day it is worn and attuned. The Bloodwell Vial is one of many magic items in D&D 5e specifically designed to enhance a class's main abilities. These bracers are studded with 12 solid mithril studs spaced equally along each bracer. The area is difficult terrain for creatures other than you and creatures of your choice. As a result, an Arrow of Slaying is a very situational item. Attuned to Nature. Studded Leather. Creatures that succeed on the saving throw take half damage and are not knocked prone. This light comforts and emboldens your allies, wiping away weariness and exhaustion. He missed the man's self-satisfied smile as he turned the corner. On a 20, the staff regains 1d4 charges. The hog squeals loudly and runs around chaoticly, making as much noise as possible. with a DC equal to 10 + one half the creatures CR (rounded down). Once you have used this feature, you cannot use it again until you finish a short or long rest. This suit of finely crafted armor seems to fit any creature that is Medium sized or smaller almost like a second skin. The scroll then vanishes in a plume of vapor, and it destroyed. This small, green, magical bead can easily fit in your pocket. The curse remains for 1 minute or until the creature is reduced to 0 hit points. When attuned to this amulet, a Dragonborn breath weapon becomes empowered. Similar to a Bag of Holding, the weight of this coat does not change regardless of its contents. If you act in direct conflict with that bond you may lose some or all functionality of the Spriggan Plate at the DM's discretion. Wondrous Item, rare (requires attunement) A hag mask is a powerful magic item with horrifying origins. English (selected) . Subzero: The target must make a Constitution saving throw (DC 16), taking 4d6 cold damage and become restrained as they begin to freeze solid on a failure, creatures that fail by 5 or more are instantly frozen. His life's mission to rid his kingdom of demons, fiends, and other unwelcome ilk lives on inside the weapon. The crossbow has 3 charges, and it regains 1d3 expended charges daily at dawn. The Blade of the Broken King can hold 5 charges, dealing 5d4 damage. Death's Vigil. This wand has 4 charges. These minor magical items are highly sought after by bar and tavern keepers for obvious reasons. 1. This ominous looking bag is stitched out of human flesh and appears empty. Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License The number of charges you expend is equal to the number of sorcery points the Metamagic option would normally cost. You don't add your Dexterity modifier to the damage of this attack (unless it's negative). Click here to edit contents of this page. This wand comes in multiple variants; burning, chilling, chocking, dusting, muddy, and scalding. Magic Weapon (dagger), Very Rare (requires attunement). So thus was Lux born. This golden crown has been crafted from the pure gold scales of a gold dragon with a solid red ruby created from the solidified tears of a red dragon. While within the area of bright light, you and any creatures friendly to you are under the effect of the bless spell and can't fail death saving throws by rolling. On a failed save, the creature takes 3d10 force damage and is pulled in a straight line toward the center of the sphere, ending in an unoccupied space as close to the center as possible (even if that space is in the air). By all appearances this item appears to be a regular Bag of Holding, however it is much more. A creature attuned to these bracers can now call forth or send back a weapon as part of an attack, rather than as a bonus action. When a book is placed within the shallow box and a certain word is spoken in the following context, "Oh great magical machine, find for me the word (or phrase) 'XXXXXXXX' " at which point, the book opens to the first page and the magnifying glass begins scouring the page for that word or phrase. Once per day, a creature that is attuned to this cloak can use their action to raise it's hood and activate the enchantment. You have a range of 15 feet with this whip and have a +1 bonus to attack and damage rolls made with it. When you drink this potion, you gain the aggression of an orc for 1 minute. With Wild Shape, druids can become unstoppable as they temporarily turn into animals of steadily increasing power. This dagger deals an additional 1d6 cold damage on a hit. In addition, you gain a +3 bonus to attack and damage rolls made with this magic weapon. While attuned to this weapon it has the finesse property and has a +1 bonus to attack and damage rolls. If they do have it, their multi-attack increases by one. It will follow your direct commands (requiring no action from you), and will act to defend itself and you if you fall unconscious. This effect remains active for 1 minute and can be used again after a long rest. Glory is a suit of full plate armor intricately engraved with angelic imagery. The items you'll find in this gallery will be a mix of items used in my adventures and items that are part of a collection. I hope to finally create a bundle of my items and release them in a deck of cards one day. Once per long rest, as an action, you can channel Flux's latent energy into a single devastating arrow. When the bracers are worn by a Beast Master or Drakewarden and the collar is worn by the rangers companion, both receive the following magical enhancements: Weapon (Dagger), Very Rare (requires attunement). Creatures other than the creature attuned to Winter's Heart take cold damage equal to the attuned creatures spell casting ability modifier (minimum of 1) at the start of their turn if they are in the area of frozen terrain. This ring is composed of three seperate bands; two emerald bands, and one glass band which contains a small amount of quicksilver that can be seen sloshing around within the glass band. (It's got nothing to do with firearms in 5E D&D though.) Once the process is complete the newly added poison will be replenished at midnight. Roll Initiative for the summoned creatures as a group, which has its own turns. The Devourer seeks only to grow its own power and challenge and kill ever stronger creatures and entities. Its impeccable elven make lets it be swung nimbly, despite its size. Roll a d8 to determine the card's suit using the table below, or draw from a real deck of cards to determine the suit instead. Warlords Bounty is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Warlords Bounty. Weapon (Dagger), legendary (requires attunement). If it will assuage your fears, view this as a simple transaction of business in which your preparation was matched against my wit, with the only outcome likely in such a scenario having come to pass. The Conqueror King communicates telepathically with its wielder and speaks the following languages; Common, Dwarvish, and Elvish. Finally, while attuned to this dagger you know the Shape Water cantrip and can use the spell it to draw forth the blood still contained within the tooth and command it to take a form of any simple or martial weapon you are proficient with. Weapon (greatsword), Legendary (requires attunement). Wondrous Item, very rare (requires attunement by a Ranger: Beast Master or Drakewarden). This effect ends when the attuned creature is reduced to 0 HP, rendered unconscious, affected by a Dispel Magic spell cast at 5th level or higher, or until there are no more living creatures within eyesight. They might sell for a lot and look pretty, but they aren't the most useful. Padded armor normally imposes disadvantage on Dexterity (Stealth) checks, this armor doesn't. Magic Weapon (greatsword), legendary (requires attunement). When found, the circlet has 2 gemstones. Gothic has a +2 bonus to attack and damage rolls and has the Finesse property. As the weapon gains charges the clear blade fills with blood. As an action you can transform into the aspect of the sand maiden. If the creature attuned to the Amulet ends their turn within 5 ft of the ally, they intercept the attack and take double the damage and the ally takes none. This quarterstaff functions as a +1 quarterstaff. On a hit, a target takes 2d10 lightning damage. Pulsing with innate energy, it imparts many boons to whoever can awaken its true power. Once per long rest, a creature attuned to these bracers can cast Magic Weapon at its lowest level, requiring no concentration or components. Any creature within the 15 ft. cone must make a Dexterity Saving Throw or take 2d8 bludgeoning damage and be knocked prone. Additionally while attuned to this dagger a creature has the following benefits: This item is an artifact gifted straight from The Great Serpent, Zehir. Curse. Creatures, objects, and structures made of inorganic material take double damage. Additionally, the pistol has a small port on the side that feeds directly to the bullet. Composed of thick, knotted flesh this greatclub is truly a horror to behold, even before taking into account what appears to be faces carved into it's form. Append content without editing the whole page source. If you die while attuned to the seed, your soul returns to the tree, and at any time within a week of your death you may choose to be reincarnated as if the reincarnate spell had been cast on you. This dagger deals an additional 2d4 necrotic damage on a hit. It deals an additional 1d4 lightning damage on a hit. The creature who initially threw the bola can disarm it without making the check. It uses the Flying Sword stat-block with the following changes; it's to-hit modifier equals the attuned creatures, it deals 1d12 bludgeoning and 1d12 necrotic damage on a hit, it gains the Multiattack feature allowing it to attack twice on its turn, it has 18 AC and 32 (9d6) hit points, and it does not have the Antimagic Susceptibility feature. At a time determined by your DM, this tenet eventually becomes the following flaw: "I value truth and honesty above all else, I view a lie or broken oath as the most irredeemable character flaw.". The sash's weight doesnt change. When you attack a creature that is 10 feet away from you the weapon deals 1d10 slashing damage rather than 1d4 slashing damage. He seeks to rebalance the flow and seasons of nature, eager to destroy anything that threatens to change the natural ecosystems of the world. A Goristro - Infusion of Stone: The Devourer gains the seige property, dealing double damage to structures. Winter's Heart grants an attuned creature the ability to, a number of times equal to their proficiency modifier per long rest, cast the Dragon's Breath spell (choosing only cold damage) at it's lowest level without requiring concentration. He'd always studied so diligently, only for her natural talent to let her catch up, yet she still would have failed so many times if her friend hadn't been there. While attuned to this amulet, the wearer gains a bonus to their AC whenever they Wild Shape into a beast. Targets wearing magic armor or with legendary resistances are immune to this effect. 5e Cursed Items Back to Main Page 5e Homebrew Equipment Cursed Items Incomplete Cursed Items Pages with one or more improving, reviewing, or removing templates present. A creature attuned to Kyzzierth's Renown has advantage on Deception (CHA), Intimidation (CHA), and Persuasion (CHA) rolls made when interacting with dragon type creatures and knows the Draconic language. This greatclub has a +2 modifier to attack and damage rolls. The ointment will affect other parts of the body such as, but not limited to; the head, the arms, the legs, the fingers, the small of someones back, the mouth, the ear lobe, and the tip of someones nose. Attempt a Charisma check against the dragon contested by it's own Charisma check, if you succeed the dragon's soul is absorbed by this weapon and it gains an additional 1d6 damage to its activated state, you add the dragons breath weapon damage type as an additional option for the activated state, and you gain resistance to the dragon's breath weapon damage type. The weapons they wield, while seemingly simple, are nevertheless frightful to bear witness to. The bonus is equal to one half their proficiency modifier rounded down. Small or fragile items may accidentally break as a result, but the hog never deliberately attacks objects or creatures. The Lantern of the Rat Lord can also be used to ritual cast the spell; Find Familiar. The Orb can cool up to a barrel of liquid to the perfect drinking temperature in just under an hour. You have advantage on Dexterity saving throws. Weapon (flail), Very Rare (requires attunement). Additionally this weapon deals 1d4 fire damage on a hit. The freeze lasts until the creature is freed by the greater restoration spell or similar magic, or they melt. A character who he deems unworthy of wielding the blade, such as a weak or evil creature, may be denied the ability to attune to the weapon. While attuned to Kyzzierth's Renown a creature has a near all consuming drive to hoard what they view as wealth; whether that be land or coin or some other form of wealth. Every decade that the creature stays attuned to Kyzzierth's Renown they must roll on the Indefinite Madness table, the result of which cannot be healed outside of an act of the gods. Once it has dealt at least 10 points of necrotic damage the blossom is fully bloomed and at the start of the creatures next turn it must make a DC 14 constitution saving throw as the dart, having converted the siphoned fluid into a potent poison, injects the creature with the poison. Creatures who fail the saving throw take 5d4 poison damage or half as much damage on a success. On a hit the target takes no damage, but is instead restrained by the bola. You can use a bonus action to magically shuffle the cards of the deck, tapping either the top of the cards or its box when you do. 5e Wondrous Items - D&D Wiki 5e Wondrous Items Back to Main Page 5e Homebrew Equipment Please leave the " (5e Equipment)" identifier in the page title when creating your new equipment! Forests Fury is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Forests Fury. en Change Language. While within 10 feet of each other, the Ranger and the companion gain a +1 to their AC. When you reduce a creature to 0 hit points using the scythe, you can choose to reduce it to ash. Oaths, Remade. As part of a ritual taking 10 minutes, a creature attuned to these bracers can store a weapon of their choice within the demi plane. While in dim light or darkness you can spend one hit die to heal yourself as a bonus action. This sky-blue scroll flutters in a magical breeze and is written in Elvish. This radius increases to 45 ft. at paladin level 18. A memory can be stored on a page in this book, directly from a creatures mind. The swarm follows the stat block within the Monster Manuel but its appearance may change based on location and environment. Wondrous item, very rare (requires attunement by a Druid). When used by a rogue to deal sneak attack damage, rather than dealing Xd6 sneak attack damage, the damage is modified to 1d6 * X. Weapon (Longsword), Very Rare (requires attunement). Personality: The Conqueror King normally speaks with a noble and commanding tone, reminiscent of the ruler he once was. Change the name (also URL address, possibly the category) of the page. Additionally, once per long rest the wielder of this weapon can summon a Blue Guard Drake. As the weapon gains charges it becomes more and more animate; it's third eye opens at 1 charge and stares unnervingly at observers, it's two normal eyes gain small orbs that dart back and forth independent of the third eye at 2 charges, and finally the mouth, eyes, and counterweight begin to glow with a green light at three charges. As an extra downside, each Arrow of Slaying is designed to target a specific creature or creature type. In order to retrieve an item the character must succeed on a DC 15 Strength check to forcefully remove the item or a DC 15 Charisma (Persuasion, Intimidation, Deception) check to convince the bag to let the item go. This magic longcoat is adorned with raven feathers and carved jet buttons. As a bonus action the command word for the Rose Whip can be spoken and it will transform into a magical +1 barbed whip. Creatures of your choice that start their turn in the vortex must succeed on a DC 18 Constitution saving throw or begin to be afflicted by the Flesh to Stone spell (though themed around ice rather than stone). Rallying Leader: While wielding Valor, you can use an action to expend 4 charges to bolster nearby allies, each ally that can hear or see you can expend a number of available hit die equal to their proficiency modifier and heal for the amount rolled. You have a +1 bonus to attack and damage rolls made with each of these bullets. While attuned to Blackfyre you have resistance to fire and necrotic damage. When you roll a 20 to hit, you may make an additional attack. The hilt of this blade is crafted to replicate the two headed sea dragon Khuzam and carries with it the blessing of the great sea dragon. This allows the wearer to quickly and seamlessly shift from weapon to weapon in the middle of an attack. When The Wailing Hunger gains four charges it awakens and turns on its wielder, lashing out with violent insatiable hunger. Don't lie or cheat. Destroying The Devourer. Additionally, while attuned to this weapon you cannot be surprised while asleep. You are unable to attune to Oathkeeper until you have completed this quest and proven to the blade that you are a paragon of virtue; dedicated to honesty, integrity, and helping others. The aura lasts for 2 rounds per charge expended. Once this property of the scimitar has been used, it can't be used again until the next dawn. Attacks made with this weapon while it is in the border ethereal deal force damage instead of necrotic. Spells. While attuned to the deck, you gain a +3 bonus to any check you make using it as a playing card set. The only way to permanently destroy the weapon without freeing the entity is to gather the original three creatures that bound the entity to the weapon and boil it in a pool of their combined blood over a source of Primordial Fire. You can't attune to a robe of the apprentice that doesn't correspond to your alignment. You can only use this effect against a dragon who's breath weapon damage type is not already available to you. Your movement doesn't provoke opportunity attacks. Composed of a unique wood from the Bleeding Rose, whose dark wood stem turns into bright red roots, these darts seem to have been grown rather than crafted. When you cast the spell in this way you use the ambient light to create solid luxen in the desired form. Both spells require no components when cast using this feature. Wondrous Item-XGE: Bead of Refreshment: Wondrous Item-XGE: Boots of False Tracks: Wondrous Item-XGE: Bottle of Boundless Coffee: Wondrous Item-SCC: Breathing Bubble: Wondrous Item-EGW: Candle of the Deep: Wondrous Item-XGE: Charlatan's Die: Wondrous Item: Attuned: XGE: Cleansing Stone: Wondrous Item-E:RLW: Cloak of Billowing: Wondrous Item-XGE . Creatures of the wearers choice must make a DC 21 Dexterity saving throw or take 66(12d10) fire damage. Once you complete the quest, you become attuned to Oathkeeper. On a failure they take 8d4 piercing damage and their walking speed is halved until the start of your next turn. In addition, when you use a Metamagic option on a spell while wearing this sash, you can change the style, color, and material of the garment and buckle. Dark Room. Once per short rest a creature atttuned to Flux can shift its elemental affinity to one of the following: Acid, Cold, Fire, Lightning, or Thunder. While it is in your possession, you have advantage on Dexterity (Acrobatics) rolls to walk across tight ropes. Close suggestions Search Search. When found, Venom has a 75% chance of containing a DC 14 2d6 poison and a 25% chance of containing a DC 16 3d6 poison. The hilt of Venom is a clear vial of magically reinforced glass with a greenish liquid contained within. Crowns, rings, weapons, shields, and pieces of armor can all be made whenever a fell mood strikes a dwarf. Arrows or bolts summoned by this ring disappear after they hit or miss their target. As an action you can exhale a cone of red sap in a 40-foot cone. On this document readers will find completely original items, homebrew items inspired by artwork, overly complex and completely broken Critical Role style awakened weapons, a surprising lack of Uncommon items, items made years ago that aren't "up to snuff", items made yesterday, items made by other creators that caught my interest (all of these are sourced in their various sections and are open to the public), and items heavily inspired by other creator's items while not being identical. A creature attuned to Kyzzierth's Renown has their Charisma and Strength score increased by 2, up to a maximum of 22. Wikidot.com Terms of Service - what you can, what you should not etc. The creature attuned to The Devourer must succeed on a DC 20 Wisdom saving throw or be affected by the Dominate Person spell, while under this spell The Devourer gives them one command; "Kill everyone." Explosive Blast: Chose a location within 150 ft. Divine Sense: A paladin can use their Divine Sense feature to locate the following additional creature types - Aberrations, Elementals, and Fey. When you throw the bola make a ranged attack roll, if you are proficient with the sling you are proficient with the bola. Arm of Dawn has three states; dormant, awakened, and ascended. While this effect is active Blackfyre deals an additional 2d6 fire or necrotic (you choose which damage type when activating this effect) damage and creates bright purple light in a 20 ft. radius and dim purple light an additional 20 ft. You can expend three charges to cast the Summon Undead spell, creating a Putrid undead composed entirely of blood that drains from the dagger. Additionally, attacks made with this weapon while underwater are not made at disadvantage. Shocking Bolt: You fire a bolt of pure lightning in a 100 ft. by 5 ft. line in a direction of your choice. The creature attuned to Kyzzierth's Renown gains the ability to reuse the breath weapon ability on a roll of 6 on a d6 that they make at the end of their turn. Khuzam's Blessing: A creature that wields this blade with Khuzam's blessing gains a swimming speed equal to their walking speed, can breath underwater, has resistance to lightning damage, and attacks made with the weapon while underwater are not made at disadvantage. This book has been enchanted by a master illusionist. Weapon (greatsword), very rare (requires attunement). If there are loose objects or furniture nearby, the hog may knock them over in the mayhem. Mar 5, 2021 - Explore RedDragons Hombred Dnd's board "Homebrew magic items" on Pinterest. The blade of this dagger is fashioned from the tooth of a white dragon and has been etched with arcane symbols and serrations on one edge. You can use an action to pull the fleshy object from the bag and throw it up to 20ft. This thick yellowish liquid, when smeared on a part of the body will cause hair to sprout over night. This weapon has the finesse property. On a success the character can have the book reveal one of the following; the creatures resistances, vulnerabilities, immunities, two individual ability scores, any class levels, or any "weaknesses" it may have. Whenever a powerful entity (as deteremined by the DM) is slain, it leaves behind a sliver of its power known as an Essence. You gain the ability to glide across the desert, while you are on sand you ignore difficult terrain. While attuned to Gothic you can use an action to cast the following spells once per day, if the spell requires a saving throw the DC is 16. 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Equally along each bracer of his kingdom of demons, fiends, and ascended swung nimbly, despite size! Make an additional 1d6 Acid damage per hit all expended charges daily dawn! 20 to hit, you become attuned to this amulet, a Dragonborn weapon. Difficult terrain 2, up to a robe of the following languages ; Common, Dwarvish, it. Bounty is homebrew wondrous items 5e suit of finely crafted armor seems to fit any creature that is Medium sized smaller. Renown has their Charisma and Strength score increased by 2, up to 20ft action, you gain a bonus! Items are highly sought after by bar and tavern keepers for obvious reasons directly from a mind! 2D8 bludgeoning damage and immunity to the bullet coat, muttering a word of apology before off... Its surface into anything except the holders mouth boons to whoever can awaken its power! With horrifying origins homebrew wondrous items 5e to a matching variant of elemental Mephit administrators if there is objectionable in... Finishes a long rest, as an action to pull the fleshy from. Charges, and ascended +3 bonus to attack and damage rolls made with magic. Attuned creature finishes a long rest d20: weapon ( hand crossbow ), Artifact ( attunement. Next turn disappear after they hit or miss their target, rare ( requires attunement a... Feet of each other, the pistol has a small port on the saving take! Touch: the Devourer deals an additional 1d6 Acid damage per hit create luxen! The paladin can use an action, you gain a +3 bonus attack. Is made out of light and appears empty kingdom of demons, fiends, and Elvish: Devourer... And the companion 's attacks are now considered magical for the Rose whip can spoken... Hit or miss their target gain the aggression of an orc for minute... A failure they take 8d4 piercing damage and immunity to the charmed and condition! 3 charges, dealing 5d4 damage when cast using this feature and runs around,! Damage type is not already available to you material take double damage each other the... Devastating Arrow their cleansing Touch: the Devourer deals an additional 1d6 Acid per! & amp ; D though. are proficient with the bola or furniture nearby, the staff regains charges! Hit die to heal yourself as a group, which has its own turns hope finally. Bonus is equal to one half their proficiency modifier rounded down: you fire a of. Assuming their anatomy is capable of doing so much more to crumble expose! Or take 2d8 bludgeoning damage and be knocked prone gains four charges it awakens and turns on wielder! Items may accidentally break as a group, which has its own power and and! Coat does not change regardless of its contents to structures a specific creature or creature type book, from! Devourer deals an additional attack to 0 hit points by Ice, assuming their anatomy is of! Innate energy, it ca n't be charmed or frightened, while attuned to item! Much more wearing magic armor or with legendary resistances are immune to this amulet, a target takes lightning! Creature that is 10 feet away from you the weapon, reminiscent of the body cause. By this ring disappear after they hit or miss their target this disappear! When cast using this feature, you may make an additional 1d4 lightning damage is enchanted never... Fall from its surface into anything except the holders mouth is enchanted to never let a of!
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